Files
KKAFIO/app/common/config.py
RedDeadDepresso 7a6d956c48 feat: new gui
2024-07-23 12:31:28 +01:00

158 lines
5.5 KiB
Python

# coding:utf-8
import os
import sys
from enum import Enum
from PySide6.QtCore import QLocale
from qfluentwidgets import (qconfig, QConfig, ConfigItem, OptionsConfigItem, BoolValidator,
OptionsValidator, RangeConfigItem, RangeValidator,
FolderListValidator, Theme, FolderValidator, ConfigSerializer, __version__)
class Language(Enum):
""" Language enumeration """
CHINESE_SIMPLIFIED = QLocale(QLocale.Chinese, QLocale.China)
CHINESE_TRADITIONAL = QLocale(QLocale.Chinese, QLocale.HongKong)
ENGLISH = QLocale(QLocale.English)
AUTO = QLocale()
class LanguageSerializer(ConfigSerializer):
""" Language serializer """
def serialize(self, language):
return language.value.name() if language != Language.AUTO else "Auto"
def deserialize(self, value: str):
return Language(QLocale(value)) if value != "Auto" else Language.AUTO
def isWin11():
return sys.platform == 'win32' and sys.getwindowsversion().build >= 22000
class Config(QConfig):
""" Config of application """
# core
gamePath = ConfigItem("Core", "GamePath", "", FolderValidator())
# createBackup
backupEnable = ConfigItem(
"CreateBackup", "Enable", False, BoolValidator()
)
backupPath = ConfigItem(
"CreateBackup", "OutputPath", "", FolderValidator()
)
filename = ConfigItem(
"CreateBackup", "Filename", "",
)
userData = ConfigItem(
"CreateBackup", "UserData", False, BoolValidator()
)
mods = ConfigItem(
"CreateBackup", "mods", False, BoolValidator()
)
bepInEx = ConfigItem(
"CreateBackup", "BepInEx", False, BoolValidator()
)
# fckks
fckksEnable = ConfigItem(
"FCKKS", "Enable", False, BoolValidator()
)
fccksPath = ConfigItem(
"FCKKS", "InputPath", "", FolderValidator()
)
convert = ConfigItem(
"FCKKS", "Convert", False, BoolValidator()
)
# installChara
installEnable = ConfigItem(
"InstallChara", "Enable", False, BoolValidator()
)
gamePath = ConfigItem(
"InstallChara", "InputPath", "", FolderValidator())
fileConflicts = OptionsConfigItem(
"InstallChara", "FileConflicts", "Skip", OptionsValidator(["Skip", "Replace", "Rename"])
)
archivePassword = OptionsConfigItem(
"InstallChara", "FileConflicts", "Skip", OptionsValidator(["Skip", "Request Password"])
)
# removeChara
removeEnable = ConfigItem(
"RemoveChara", "Enable", False, BoolValidator()
)
gamePath = ConfigItem(
"InstallChara", "InputPath", "", FolderValidator())
# main window
micaEnabled = ConfigItem("MainWindow", "MicaEnabled", isWin11(), BoolValidator())
dpiScale = OptionsConfigItem(
"MainWindow", "DpiScale", "Auto", OptionsValidator([1, 1.25, 1.5, 1.75, 2, "Auto"]), restart=True)
language = OptionsConfigItem(
"MainWindow", "Language", Language.AUTO, OptionsValidator(Language), LanguageSerializer(), restart=True)
# Material
blurRadius = RangeConfigItem("Material", "AcrylicBlurRadius", 15, RangeValidator(0, 40))
# software update
checkUpdateAtStartUp = ConfigItem("Update", "CheckUpdateAtStartUp", True, BoolValidator())
# def validate(self):
# Logger.log_info("SCRIPT", "Validating config")
# self.ok = True
# self.tasks = self.config_data["Core"]["Tasks"]
# self.create_gamepath()
# for task in self.tasks:
# if self.config_data[task]["Enable"]:
# if "InputPath" in self.config_data[task]:
# path = self.config_data[task]["InputPath"]
# elif "OutputPath" in self.config_data[task]:
# path = self.config_data[task]["OutputPath"]
# if not os.path.exists(path):
# Logger.log_error("SCRIPT", f"Path invalid for task {task}")
# raise Exception()
# self.install_chara = self.config_data.get("InstallChara", {})
# self.create_backup = self.config_data.get("CreateBackup", {})
# self.remove_chara = self.config_data.get("RemoveChara", {})
# self.fc_kks = self.config_data.get("FCKKS", {})
# def create_gamepath(self):
# base = self.config_data["Core"]["GamePath"]
# self.game_path = {
# "base": base,
# "UserData": os.path.join(base, "UserData"),
# "BepInEx": os.path.join(base, "BepInEx"),
# "mods": os.path.join(base, "mods"),
# "chara": os.path.join(base, "UserData\\chara\\female"),
# "coordinate": os.path.join(base, "UserData\coordinate"),
# "Overlays": os.path.join(base, "UserData\Overlays")
# }
# for path in self.game_path.values():
# if not os.path.exists(path):
# Logger.log_error("SCRIPT", "Game path not valid")
# raise Exception()
YEAR = 2023
AUTHOR = "zhiyiYo"
VERSION = __version__
HELP_URL = "https://qfluentwidgets.com"
REPO_URL = "https://github.com/zhiyiYo/PyQt-Fluent-Widgets"
EXAMPLE_URL = "https://github.com/zhiyiYo/PyQt-Fluent-Widgets/tree/PySide6/examples"
FEEDBACK_URL = "https://github.com/zhiyiYo/PyQt-Fluent-Widgets/issues"
RELEASE_URL = "https://github.com/zhiyiYo/PyQt-Fluent-Widgets/releases/latest"
ZH_SUPPORT_URL = "https://qfluentwidgets.com/zh/price/"
EN_SUPPORT_URL = "https://qfluentwidgets.com/price/"
cfg = Config()
cfg.themeMode.value = Theme.AUTO
qconfig.load('app/config/config.json', cfg)